Grab needs the link. Connect to the internet and try again.← Back to the shelfCR - · Large feySpirit Arctic DirewolfWhen you regain Hit Points from a level 1+ spell, the wolf regains the same number of Hit Points if you're within 5 feet of it.SPD 30 ftCR - · Large fiendOtherworldly Obsidian ChargerWhen you regain Hit Points from a level 1+ spell, the charger regains the same number of Hit Points if you're within 5 feet of it.SPD 40 ftCR - · Large celestialOtherworldly Gray GryphonWhen you regain Hit Points from a level 1+ spell, the gryphon regains the same number of Hit Points if you're within 5 feet of it.SPD 30 ftCR - · Large feyOtherworldly Dust JackalWhen you regain Hit Points from a level 1+ spell, the jackal regains the same number of Hit Points if you're within 5 feet of it.SPD 40 ftLevel 2 · ConjurationFind Spirit MountYou call a spirit that takes the form of a loyal mount.1 Action · 30 feet · InstantaneousLevel 2 · Conjuration1 recommendsFind Spirit AnimalYou call a loyal animal spirit to your side.1 hour unless cast as a ritual · 30 feet · InstantaneousCR 10 · Medium humanoidWyrmhunter WarbowIf the warbow fails a saving throw, it can choose to succeed instead.AC 17 · HP 150 · SPD 40 ftCR 5 · Medium humanoidWyrmhunter SharpshooterAC 16 · HP 112 · SPD 35 ftCR 1 · Medium humanoidWyrmhunter ScoutAC 14 · HP 38 · SPD 35 ftCR 2 · Large beastObsidian ChargerAC 15 · HP 58 · SPD 60 ftCR 2 · Large monstrosityGray GryphonThe gryphon has Advantage on Wisdom (Perception) checks that rely on sight or hearing.AC 15 · HP 52 · SPD 30 ftCR 1 · Medium elementalDust JackalAC 16 · HP 38 · SPD 40 ftCR 2 · Large beastArctic DirewolfThe wolf has Advantage on Wisdom (Perception) checks that rely on smell.AC 15 · HP 52 · SPD 30 ft