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Large beast, Unaligned

Obsidian Charger

walk 60 ft.

by Dragon Fight Club· v2 · updated 1 Sep 2026

Free, and it needs an account. Your library then follows you to every device you play from.

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AC15natural armor
Initiative+0
HP58(9d10 + 9)
CR2XP 450
STR20+5
DEX10+0
CON13+1
INT2-4
WIS12+1
CHA7-2

Sensespassive Perception 11

Actions

Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.

Trample (Recharge 5-6). The charger must have moved at least 30 feet in a straight line this turn. It keeps moving in that line, and it can enter the spaces of Large or smaller creatures during this move. Strength Saving Throw: DC 15, each creature whose space the charger enters for the first time. Failure: 16 (2d10 + 5) Bludgeoning damage, and the target has the Prone condition. Success: Half damage, and the target keeps its footing. The charger can't end this move in another creature's space.

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Version history
v2Current1 Sep 2026
v131 Aug 2026