Wyrmhunter Warbow
walk 40 ft.
by Dragon Fight Club· v1 · updated 11 Aug 2026
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Traits
Legendary Resistance (3/Day). If the warbow fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The warbow makes three Wyrmbane Bow attacks.
Wyrmbane Bow. Ranged Attack Roll: +9 to hit (+11 to hit if the target is Frightened), range 150/600 ft. Hit: 9 (1d8 + 5) Piercing damage, plus 7 (2d6) Piercing damage if the target is Frightened.
Barbed Arrow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 14 (2d8 + 5) Piercing damage, and a barbed arrow lodges in the target. The target takes 5 (1d10) Piercing damage at the start of each of its turns until it or a creature within 5 feet of it uses an action to remove the arrow.
Wyrmsbane Venom (1/Day). Ranged Attack Roll: +9, range 150/600 ft. Hit: 14 (2d8 + 5) Piercing damage. Constitution Saving Throw: DC 15. First Failure: The target has the Poisoned condition for 1 minute. Second Failure: The target has the Paralyzed condition for 1 minute.
Bonus Actions
Mark the Quarry. The warbow fixes on one creature it can see within 120 feet and sounds a hunting cry. Wisdom Saving Throw: DC 16. Failure: The target has the Frightened condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Quick Shot. The warbow makes one Wyrmbane Bow attack.
Hunter's Stride. The warbow moves up to half its Speed without provoking Opportunity Attacks.
Rain of Arrows (Costs 2 Actions). Arrows rain down in a 15-foot-radius Sphere centered on a point within 120 feet. Dexterity Saving Throw: DC 17, each creature in the Sphere. Failure: 9 (2d8) Piercing damage. Success: Half damage.
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