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M: burning incense worth 100+ GP, which the spell consumes
You call a spirit that takes the form of a loyal mount. It appears in an unoccupied space of your choice within range, wearing a form you choose: use the Otherworldly Dust Jackal, Otherworldly Gray Gryphon, or Otherworldly Obsidian Charger stat block. If you already have a mount from this spell, the new casting replaces it, unless you cast the spell to change the mount's form (see Changing Form below).
The mount serves you as a willing steed, and the two of you can speak with each other through its telepathy.
Combat. The mount is an ally to you and your allies. In combat, it shares your Initiative count and acts during your turn. While you ride it, the mount moves as you direct it. Whether ridden or not, the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action from its stat block. If you have the Incapacitated condition, the mount acts on its own and focuses on protecting you.
The Spell's Level. The mount grows with the spell's level. For each level above 2, its main ability score increases by 2 and its second ability score by 1: Strength and Dexterity for the gryphon, Dexterity and Constitution for the jackal, and Constitution and Strength for the charger. Its stat block works out its Armor Class, Hit Points, attacks, and saving throws from those scores, your Proficiency Bonus, and the spell's level. Some of its abilities exist only from the spell level named in their first sentence, so a higher-level slot wakes more of the mount.
Changing Form. While your mount is present, you can cast this spell again to change its form instead of calling a new mount. That casting uses a spell slot of the level you called the mount with and consumes burning incense worth only 10+ GP. The mount takes the new form with all its Hit Points and every limited-use ability restored.
Disappearance. The mount disappears if it drops to 0 Hit Points or if you die. As a Magic action, you can temporarily dismiss the mount to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the mount drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. It also leaves those things behind when it disappears because you die. When you cast this spell again, you decide whether you call the same mount or a different one, unless you dismissed it forever.
Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the mount's stat block.
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