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Medium elemental, Unaligned

Dust Jackal

walk 40 ft.burrow 40 ft.

by Dragon Fight Club· v2 · updated 1 Sep 2026

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AC16natural armor
Initiative+3
HP38(7d8 + 7)
CR1XP 200
STR13+1
DEX16+3
CON12+1
INT4-3
WIS14+2
CHA6-2
Resist
Fire

SkillsStealth +5, Perception +4

SensesDarkvision 60 ft., passive Perception 14

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.

Bonus Actions

Hunter's Instinct (1/Day). The jackal marks one creature it can see within 60 feet of itself. The mark lasts until the next dawn or until the jackal dies. The jackal's attacks against the marked creature deal an extra 1d6 damage, and the jackal has Advantage on Wisdom (Perception) and Wisdom (Survival) checks made to find it.

Fire Step (Recharge 5-6). The jackal burrows into the ground in a burst of embers and erupts in an unoccupied space it can see within 40 feet of itself. Dexterity Saving Throw: DC 13, each creature within 5 feet of the space the jackal left. Failure: 10 (3d6) Fire damage. Success: Half damage.

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Version history
v2Current1 Sep 2026
v131 Aug 2026