Dust Jackal
walk 40 ft.burrow 40 ft.
by Dragon Fight Club· v2 · updated 1 Sep 2026
Free, and it needs an account. Your library then follows you to every device you play from.
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Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Bonus Actions
Hunter's Instinct (1/Day). The jackal marks one creature it can see within 60 feet of itself. The mark lasts until the next dawn or until the jackal dies. The jackal's attacks against the marked creature deal an extra 1d6 damage, and the jackal has Advantage on Wisdom (Perception) and Wisdom (Survival) checks made to find it.
Fire Step (Recharge 5-6). The jackal burrows into the ground in a burst of embers and erupts in an unoccupied space it can see within 40 feet of itself. Dexterity Saving Throw: DC 13, each creature within 5 feet of the space the jackal left. Failure: 10 (3d6) Fire damage. Success: Half damage.
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