Character Builder
Everything on this page is optional except the name. Pick a class, set the numbers your table actually asks you for, leave the rest empty, and the sheet keeps up with whatever you have decided so far.
No account needed. This browser holds every hero you make, and one press moves them into an account when you want one.
The tracker on this device already has them.
Heroes made here are in its library the next time you open it. Drop them into the initiative order and spend their hit points, and the sheet is one press away when somebody asks what their passive Perception is.
How a character comes together here
In the order the tabs sit, which is roughly the order a character gets decided at a table. Plenty never leave the first one, and the ones that do usually earn it by surviving a session.
A name, and whatever else you have settled
Class, subclass, species and level are pickers, so a hero takes about four presses. The subclass list follows whichever class you picked, so there is no wrong pairing to make.
The six numbers, and what they are good at
Type a score, get its modifier. Tick a save or a skill, get the proficiency added on. Tick expertise and it doubles, the way the book does it, so nothing on the sheet is a number you had to work out yourself.
The right-hand panel is the sheet itself
The one your DM screen opens when this hero takes a turn. Nothing about it changes on the way from here into a session.
What a hero sheet keeps
The same tabs the app opens; only the portrait waits for an account with somewhere to keep it.
Every class, its subclasses, and a dozen species
Spelled the way your book spells them, so a name on this sheet is the name at your table. Picking a class fills in what follows from it: the hit die, the two saving throws it is good at, and the slot table if it casts.
Armor class, hit points, initiative, speed
The four numbers a turn actually spends. Set them here and a hero dropped into a fight arrives ready, instead of as a name with question marks beside it.
Spells they lean on, and the slots to cast them
Search the SRD 5.2 spell list and pin the ones that matter. The class and level fill in the slot table by themselves, and every row stays yours to type over.
What they shrug off, what they see, what you wrote down
Resistances, senses, languages: the lines somebody asks about mid-fight. Plus your own notes, which is where last week’s promise to the innkeeper lives. Nobody remembers any of it twice, so it belongs on the sheet.