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LegendaryHuge Monstrosity, Chaotic Evil

Corruption - Avatar

Walk 50 ft.Swim 50 ft.Burrow 50 ft.Climb 50 ft.

by BVal· v3 · updated 23 Aug 2026

Free, and it needs an account. Your library then follows you to every device you play from.

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AC14Natural Armor
Initiative+4
HP245(20d12 + 115)
CR8XP 3,900
STR20+5
DEX18+4
CON18+4
INT6-2
WIS14+2
CHA8-1
Resist
Necrotic
Vulnerable
FireRadiant
Conditions
DeafenedCharmedFrightenedPoisonedProne

SkillsPerception +5

SensesDarkvision 120 ft.

Traits

Unity. Unity. Any damage taken by the tentacles spawned by this monster's Spawn Tentacle ability reduces the hit points of this monster as well.

Actions

Multiattack. The monster makes one Bite attack and one Tentacle attack.

Tentacle. Melee Attack Roll: +8, reach 15 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Piercing damage.

Burrow (Recharge 5-6). Dexterity Saving Throw: DC 16, each creature within 20 feet. Failure: 10 (3d6) Bludgeoning damage. Success: Half damage.

Legendary Actions

Spawn. Spawn Tentacle. A tentacle of this monster emerges from the ground within 30 ft. of this monster. This tentacle shares an initiative with this monster and uses the The Herald's Avatar Tentacle stat block.

Comments

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Version history
v3Current23 Aug 2026
v223 Aug 2026
v123 Aug 2026